Mass Effect 3 Multiplayer

It took more than 15 years of gaming and internet presence, but it finally happened: I got addicted to an online game. The game is, of course, Mass Effect 3 Multiplayer. I’ve been playing daily for a couple of months now and the impressions have long since coalesced. There are good things and bad things about it, but overall it’s unbelievably fun, subtly competitive, and obviously, addictive.

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Amnesia: The Dark Descent

I played “Amnesia: The Dark Descent”, a horror adventure released in 2010 by an indie game company called Frictional Games. It’s an amazing game and a definite recommendation – even if you’re as easily scared as I am. In the dozen hours of gameplay, cowardly stretched over roughly as many days, I gasped, squeaked, jumped and screamed; at several points it got so scary I honestly considered just giving it up, and near the end some of the imagery got genuinely sickening. In a good way, though.

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Mass Effect 3: Extended Cut

So I played the Extended Cut. Overall, I’m satisfied, but that’s not too much of a surprise since I was satisfied with the original ending as well. All the additions are definite improvements, there’s no room for debating that. Several occurrences that were previously open to interpretation are now properly spelled out or dramatized, and the options available to the player are expanded to include an additional final choice.

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Mass Effect: Introduction

I wrote up an introduction to the setting of Mass Effect for people who have not played the games, but still wish to read my fanfiction. It’s riddled with links and pictures, which is by no means a guarantee that it’s not boring and even less, that it fulfills its purpose well. So I invite everyone who reads to help me improve it. Thanks, and have fun!

Mass Effect: Introduction

This is an introduction to the setting of Mass Effect (hereafter ME), intended for people who have not played the games, but still wish to read fanfiction. Well, primarily my fanfiction. Which is why I won’t make an attempt at any sort of exhaustiveness. Instead, I’ll focus on characters and events that are important for the stories I’ve written and intend to write.

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