That’s your responsibility as a person, as a human being — to constantly be updating your positions on as many things as possible. And if you don’t contradict yourself on a regular basis, then you’re not thinking.
It’s been more than two years since I wrote about ME3 MP for the first time. And I played it almost every day since, for an astonishing total of over 2000 hours and over 7000 games. One might reasonably assume that there cannot possibly be anything left to keep me interested and challenged. Not so!
Part 2 of Mass Effect 3 Multiplayer Revisited
It was almost exactly a year ago when I asked a friend if he’d be willing to play some duos with me. I had nothing very particular in mind, just the added challenge of completing a match with only two players, which I’d only done a couple times before on purpose (it happens every now and then that a public game begins or becomes a duo by chance, though few will end that way).
The friend wasn’t up for it: obviously solos and duos are much harder and slower than regular, full-team games, and require both more focus and patience to complete. However, he suggested I contact another player, who I didn’t know at the time, and who allegedly liked to play duos. And indeed, later that week the mentioned player made a post on BSN, looking for a duo partner. So I volunteered.
Little did I know what I was getting into.
Part 3 of Mass Effect 3 Multiplayer Revisited
I explained the mechanics of Themed Challenges in the previous post. Solos are in principle no different from duos — only they’re much harder to do.
In a way, I started playing this game solo. With the SP campaign finished twice, once immediately upon release and once again when the Extended Cut appeared, I was naturally curious about the MP, but at the same time I was horribly afraid to go online and play with random people. (Have I mentioned this was the first online game I’ve ever played?) So for the longest time I struggled on my own, on Bronze, playing the vanilla Human Soldier on Firebase White vs Cerberus and Geth, as they could be held for entire waves from a single defensive position. Well, entire waves 1 and 2. I’d die as soon as the objective on wave 3 made me move around. It was extremely frustrating and didn’t get me anywhere, since not many credits can be earned in incomplete games. But still I kept trying!