This is the second in the series of posts about the Mass Effect Multiplayer Challenges and Halls of Fame.
The ME3MP Platinum Solos Hall of Fame (PHoF) is, I believe, the oldest community archive. The earliest entries in it date back to July 2012, possibly to the same day when the platinum difficulty was introduced with the Mass Effect 3: Earth DLC. Back then, even the best players needed about an hour to complete a platinum solo. Nowadays, veteran soloists can do it in under 15 minutes.
Continue reading Platinum Solos Hall of Fame
I wanted to write about the ME MP Challenges and Halls of Fame this week, but I won’t have time, so here’s a short follow-up on my experience with Anthem instead.
Playing solo, on easy difficulty, I finished the main story in about 30 hours (two weeks real-time), at pilot level 16. I did every mission that was available for the three factions, but I only spent as much time in freeplay as was required to do the tomb-opening challenges, and I only played the Tyrant Mine stronghold once, with random teammates. I talked to everyone in Fort Tarsis and did not sprint through it, but I didn’t dally around either. All in all, as a single-player game, Anthem has about the same amount of content as, say, Mass Effect 3.
Continue reading Anthem: Follow-up
I’ve been playing the newest Bioware multiplayer game, Anthem, for a week now and I’m enjoying it immensely. It’s stunningly beautiful, easy to get into and incredibly fun to play. The foundational world-building concepts are a fresh take on the magical-artifacts-of-an-ancient-civilization trope with a musical twist that I find irresistible. Despite the occasional lapses in logic, the narrative is engaging and well-executed. Among the substantial cast of characters, not all are rendered with equal depth, but they are all competently written and voiced. Where Anthem doesn’t shine, it’s decent, and there’s next to nothing in it that annoys me. That’s quite an accomplishment! My overall feeling is that this is the game Mass Effect Andromeda was supposed to be, if it only had the time and nourishment to mature properly.
Continue reading Anthem: First Impressions
I’ve been a fan of The Elder Scrolls (henceforth, TES) franchise for a very long time now. My first contact with it was in 2002, with Morrowind, which blew my mind, and I played every major TES game that came out since. I was very excited by the idea of The Elder Scrolls Online (henceforth, ESO) at the time it was announced, but the demo which I played in 2014 left me unimpressed. I only bought the game in 2016 after Bethesda had made the monthly subscriptions optional.
ESO is huge. In every conceivable way. This is why I’ve been reluctant to write about it. Every aspect of it would need of a post of its own if I was to do it justice. So this is by no means going to be comprehensive and exhaustive. It’s just a collection of random facts and impressions.
Continue reading The Elder Scrolls Online
I have been a part of the Mass Effect fan community for a long time. But while my fanfiction writing is in evidence everywhere on this site, I’ve not written much about my involvement with Multiplayer Challenges and Halls of Fame, although I’ve been working on development and maintenance of that project regularly since the summer of 2016, when Bioware shut down their official forums. This is because what I have to say on the subject is largely technical and thus of dubious interest to the hypothetical readers of this blog; and writing about technical things requires more premeditation, structure and overall effort than my usual ramblings. I’m finally taking the plunge now because I plan to make all the data collected by the project publicly available some time in the next few months. The series of articles starting with this post will detail the project, the material and the process of wrangling it into shape, both as a manual for potential contributors and as homage to a long-lasting, fun and challenging hobby that taught me a great deal.
Continue reading Mass Effect Multiplayer Challenges and Halls of Fame