Anthem: First Impressions

I’ve been playing the newest Bioware multiplayer game, Anthem, for a week now and I’m enjoying it immensely. It’s stunningly beautiful, easy to get into and incredibly fun to play. The foundational world-building concepts are a fresh take on the magical-artifacts-of-an-ancient-civilization trope with a musical twist that I find irresistible. Despite the occasional lapses in logic, the narrative is engaging and well-executed. Among the substantial cast of characters, not all are rendered with equal depth, but they are all competently written and voiced. Where Anthem doesn’t shine, it’s decent, and there’s next to nothing in it that annoys me. That’s quite an accomplishment! My overall feeling is that this is the game Mass Effect Andromeda was supposed to be, if it only had the time and nourishment to mature properly.

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The Elder Scrolls Online

I’ve been a fan of The Elder Scrolls (henceforth, TES) franchise for a very long time now. My first contact with it was in 2002, with Morrowind, which blew my mind, and I played every major TES game that came out since. I was very excited by the idea of The Elder Scrolls Online (henceforth, ESO) at the time it was announced, but the demo which I played in 2014 left me unimpressed. I only bought the game in 2016 after Bethesda had made the monthly subscriptions optional.

ESO is huge. In every conceivable way. This is why I’ve been reluctant to write about it. Every aspect of it would need of a post of its own if I was to do it justice. So this is by no means going to be comprehensive and exhaustive. It’s just a collection of random facts and impressions.

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Mass Effect Multiplayer Challenges and Halls of Fame

I have been a part of the Mass Effect fan community for a long time. But while my fanfiction writing is in evidence everywhere on this site, I’ve not written much about my involvement with Multiplayer Challenges and Halls of Fame, although I’ve been working on development and maintenance of that project regularly since the summer of 2016, when Bioware shut down their official forums. This is because what I have to say on the subject is largely technical and thus of dubious interest to the hypothetical readers of this blog; and writing about technical things requires more premeditation, structure and overall effort than my usual ramblings. I’m finally taking the plunge now because I plan to make all the data collected by the project publicly available some time in the next few months. The series of articles starting with this post will detail the project, the material and the process of wrangling it into shape, both as a manual for potential contributors and as homage to a long-lasting, fun and challenging hobby that taught me a great deal.

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A Review of a Review of the Mass Effect Trilogy

I stumbled upon a massive, novel-length review of the Mass Effect trilogy written by Shamus Young and I thoroughly enjoyed reading it. Apart from a few minor annoyances, I found hardly anything I could argue in his analysis. Unlike so many critics within the fandom who focus all their ire on the controversial ending, Shamus asserts that the narrative of Mass Effect lost its cohesion much earlier. He goes on to examine all the major plot developments and several important subplots and demonstrate that the deus ex machina finale that failed so many expectations was inevitable in the context of the numerous storytelling blunders committed throughout the second and third installment.

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Warframe

Among the several games I’ve been playing for a while but haven’t yet got to post about, the most recent is Warframe: a free to play, cooperative third-person shooter in a space-opera setting where humans have spread all over the solar system and became divided into three factions which wage constant war on each other. You get to play as one of the factions, the Tenno, who seem to be much more human and much less populous than the other two (the Grineer and the Corpus).  What they lack in numbers, the Tenno make up with the ingenuity of their use of warframes: the powerful, partly humanoid, nearly indestructible war machines that the Tenno operate remotely. The basic gameplay involves doing various missions in teams of up to four players. But there’s much, much more to Warframe than that — and not all of it is good.

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Hellblade: Senua’s Sacrifice

This unique game draws the player into the frightening world of Senua, a young Celtic warrior, as she’s pushed over the edge of sanity upon discovering that her lover has been tortured and killed by the Vikings. She launches on a dream quest to wrest his soul from the clutches of death, a journey that takes her — and the player with her — through the depths of her personal hell. It’s an experience both disturbing and deeply touching, deeply human. A story of love and courage in the face of torment and despair, presented through incredible acting, stunning visual and audio effects, and last but not least, engaging and fun gameplay. Hellblade is one of those very rare games whose value reaches far beyond good entertainment.

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