NaNoWriMo: Yeah, I’m Nuts.

You don’t know what NaNoWriMo is? The horror!

NaNoWriMo (I’ll be caalling it “nano” from now on) is short for “National Novel Writing Month” and it’s a really simple, really nutty notion: you sign up for it and try to write a short novel (50000 words) during November. There are no verification systems in place; you could copy paste lorem ipsum until you reached the target word count and the site would list you as one of the “winners” so it all comes down to what the challenge can do for you, not the other way around.

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Quests – Design, Theory, and History in Games and Narratives

by J. Howard

A bridge-building book that connects the literary genre of the romantic quest narrative (exemplified by the Arthurian legends), and the wide category of “quest games” that includes, but isn’t limited to, RPGs and action-adventure games. The parallels are undeniable and familiar to any person who enjoys playing such games, but it’s a real pleasure to see someone publish a book filled with good arguments and examples to use in debates with game critics who dismiss games as an art form and just a “waste of time”.

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Dragon Age II

I wasn’t sure I wanted to write about this game. I struggled with the dilemma for several days. The conflict revolves around the strange kind of guilt I often feel about the time I waste (or invest in) playing games. The choice of words, “waste” against “invest” is important. When I play a very good, worthy game, it’s clearly an investment and I don’t feel bad about spending such and such hours with it. When I start playing a bad game, I usually just give it up before the issue of wasting time comes up at all. But then there are games such as Dragon Age II, that simply make me feel guilty for enjoying them.

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